Wednesday, May 9, 2012

Razor Claw

In Razor Claw, Kilgor must slaw the Ancient Behemoth 'Razor Claw' and his family. The beasts live in an underground cave at the northeastern corner of the map. Kilgor begins at the northwestern corner of the map with no strongholds and 7 days to capture one.

Of the three starting bonuses, I chose the cyclopses. Although the Behemoth is awfully strong, I favor ranged units.

Thankfully, there are no enemy heroes to contend with on this map, just scattered creeps. None of the strongholds can upgrade their Mage Guilds beyond Level 3 or build Behemoth Crags. Kilgor is also limited to the 12th level. After conquering my second stronghold, my Kilgor reached his ceiling. So I spent the rest of the map avoiding combat and hunting down stat-enhancing structures like the arena or mercenary camp.

Despite the abundance of big open lands and passageways, may strong creature stacks guard chockpoints such that the map is actually horseshoe-shaped. You start in the northwest and conquer your way down along the coast and then eastward along the edge of the mountain. Eventually, your path loops back to the beginning. There's no real need to backtrack on foot because you'll find more than enough creature generators along the way.

Many of the creature stacks you encounter will also offer to join. Keep an eye out for friendly ogre-magi. After you've captured all strongholds, you'll find a portal that brings you back to your original stronghold, should you desire to boost your army strength for the final encounter. At this point, assuming you've been building new structures every turn, you should be able to train cyclopses and thunderbirds.

There's a boat south of the first stronghold with a sign informing you that it belongs to Yog. As you may recall, Yog is the half-genie turned barbarian who has made appearances throughout the series. I found this little reference quite nice. If you actually steal Yog's boat, you'll come across a whirlpool which takes you to the Golden Bow. This artifact will remove all ranged penalties and make killing Razor Claw much easier.

Before you can fight Razor Claw and finish the map, you'll have to battle the souls of the behemoths victims. This just means you fight an army of wights and wraiths. No explanation is ever given as to who raised these guys from the dead or why they never tried to take revenge on the behemoth. I thought it was unnecessarily silly.

Razor Claw and his family are not too dangerous. At this point, I had a large army of cyclopses and ogre magi on hand. After a short battle, I completed the map.

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